
Figma has just announced an update that will immediately resonate with anyone who has ever cursed at a stubborn vector path. Two new tools are landing in Figma Draw and in classic vector editing: an eraser for clean removal, and a paint bucket for recoloring by dragging. Nothing spectacular on paper. But in practice, this is the kind of detail that genuinely changes your daily workflow.
Two features arrive hand in hand:
The Shift+E shortcut instantly switches you to the eraser, both in vector editing mode and in Figma Draw. Figma made a point of clarifying that this shortcut does not conflict with the one already used in the Prototype tab in Design mode, which remains unchanged. A small attention to detail that saves plenty of frustration in daily use.
On paper, erasing and filling are basic gestures. Almost trivial. But in a tool like Figma, historically built for interface design more than pure illustration, these interactions often stayed clunky. You had to juggle node selection, anchor point deletion, and manual path editing.
With this update, Figma moves a bit closer to the standards of dedicated vector tools, Illustrator-style. The stated goal is clear: make interactions "more direct," so retouching can happen freehand, without technical distractions getting in the way. In other words, less time spent hunting for the right node, more time spent actually drawing.
| Before the update | With the eraser and paint bucket |
|---|---|
| Manual deletion of anchor points | Direct erasing on the path |
| Layer-by-layer selection to recolor | Dragging across multiple areas in one action |
| Back and forth to the properties panel | Color choice then direct application on the canvas |
This announcement fits into a wider push where Figma is clearly building up its offering for illustration and advanced vector work, alongside recent updates on responsive text and auto layout spacing. Figma no longer wants to be just the go-to tool for interface design: it also wants to become credible in the pure vector drawing space, a territory long dominated by other software.
Every bit of friction removed from the design tool is time given back to creativity. This is exactly the kind of update that does not make headlines, but changes daily life for the better.
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At Mazette.co, Figma is our everyday work tool. Wireframes, high-fidelity mockups, design systems, interactive prototypes: everything runs through it. So an update like this one, we can only welcome with enthusiasm.
Why? Because it addresses a real pain point. When we build custom icons, brand illustrations, or rework vector assets to fit pixel-perfectly with a visual identity, every second saved on technical manipulation is another second devoted to the quality of the final output. And for our Webflow projects, where visual detail often makes all the difference between a decent site and one that leaves a mark, this kind of improvement has a direct impact on our execution speed.
We also appreciate the philosophy behind this update: Figma is not trying to revolutionize, but to smooth things out. That is consistent with the direction taken in recent months, between the advances on Figma Motion and agents and the responsive text improvements. Figma is consolidating its foundations before going further, and as an agency, we find that rather reassuring.
One caveat though: these tools remain usability improvements, not functional revolutions. They will not change the game for studios doing heavy illustration work on a daily basis, who will likely keep juggling with Illustrator for complex cases. But for the vast majority of product and web design needs, they remove a very real friction. And one less friction is always good news for our teams and our clients.
Want to see how we turn your Figma mockups into pixel-perfect Webflow sites? Check out our Webflow expertise or get in touch to discuss your project.
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