A wireframe is a stripped-down blueprint of a screen: boxes, lines and placeholder text that show where things go and what each one does, long before colors, fonts or photos enter the picture. It is the skeleton of a website, an app or a dashboard, drawn so a team can argue about structure while changes are still cheap.
Picture a page in shades of gray. A rectangle with a cross marks an image. Thick lines stand for headings, thin ones for paragraphs. Buttons carry their real labels (“Book a demo”, not “Button”), and small notes in the margin explain behavior: “opens a modal”, “shows an error when the field is empty”. There is no brand color, no final typeface and no photography, because those would pull the conversation away from structure.
Take a pricing page as an example. Start with one sentence about its job: help a buyer choose a plan and start a trial. Write down the content that job needs: plan names, what each includes, a comparison, three answers to common objections, one call to action. Sketch three layouts on paper in a few minutes each, then keep the clearest. Redraw it in a digital tool with boxes sized by importance, put the main button where the eye ends up, and add notes for anything that is not obvious. Finish with the small-screen version, since that is where the essentials show up. The result is a page a developer or a stakeholder can read in two minutes.
Figma describes three levels (guide consulted in October 2026). Low fidelity covers layout, navigation and information architecture, with boxes and placeholder text. Mid fidelity adds annotations and real content to map core functionality. High fidelity looks like an early mockup, with fonts, colors and logo, but still lacks the logic of a prototype. On a Webflow project we start low to align the team, then raise the fidelity page by page, so detail only goes into structure that has been agreed.
A common request is to turn an image of an existing page into a wireframe. The reliable method is to trace it by hand: put the screenshot on a locked layer, draw a box over each block, name each block by its function (“proof”, “navigation”, “main action”), then delete the screenshot. What remains is the structure. This is a useful exercise before a redesign, because it exposes what the current page emphasizes and what it buries.
Several tools now produce a first-draft wireframe from a text description. They save time on the blank page, and they inherit a weakness: they produce plausible layouts, not layouts tied to your goal. A wireframe is judged on structure, so treat generated output as a starting point, check each block against the page’s job, and replace placeholder content with real content.
The wireframe settles structure. The mockup adds the visual identity, which is the ground of UI design. The prototype makes the whole thing clickable to test navigation. Each step layers something on the previous one without reopening it, which is why skipping the wireframe often means revisiting layout late, when the cost is highest.
The wireframe is the right time to decide the main heading, the order of sections, where an FAQ sits, which neighboring pages to link to and where calls to action go. Those decisions shape reading, conversion and search visibility afterward. Changing the structure of a published page costs more than rethinking it on a diagram, so involve whoever handles SEO at this stage. It also pairs naturally with a user journey, which tells you what each page has to do.
At Mazette.co we draw wireframes directly in Figma, using reusable components that later become the base of the design system. Wireframing sits ahead of web design in our process: see our custom web design expertise.
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