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Figma Make gets an editing panel: no more blind prompting
Baptiste
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Figma Make gets an editing panel: no more blind prompting

TL;DR

Figma Make now offers an editing panel that lets you adjust spacing, typography and layout by hand, or annotate the screen directly to guide the AI agent.

How the new properties interface and annotations are changing the way you build in Figma Make

What the new editing panel changes in Figma Make

Figma Make is moving fast. After the arrival of plan mode, component kits and the GPT-5.6 model, here comes an update that tackles a very concrete problem: adjusting an AI-generated design without starting over with a prompt.

Until now, fixing spacing or typography in a Figma Make prototype often meant rephrasing a natural language request, with the risk of losing your train of thought or breaking something else along the way. The new editing panel changes that: welcome to direct control, the way you would expect from a classic design tool.

Granular control, finally within reach

In practice, clicking on any element in a Make opens a properties panel. You can adjust spacing, typography and layout there, just like in Figma Design. Every change stacks up in the chat panel, so you can review each one before applying it for good.

It is a real bridge between two worlds: the precision of a traditional visual editor, and the speed of AI-driven generation.

Annotations, or how to talk to the agent with your finger

The second major addition: annotations. The idea is simple but effective. Instead of describing your intent abstractly in a chat, you point directly to an area of the screen and write what you want changed there, for example "make this section calmer". The agent understands the visual context and applies the change exactly where you pointed.

This kind of interaction brings Figma Make closer to the logic of animation and micro-adjustments to interfaces usually found in more advanced design tools.

See your design on every screen, in one click

The update also adds the ability to switch between different device formats while editing. A real time-saver for checking that a layout holds up on mobile as well as desktop, without duplicating files or switching context.

A redesigned toolbar to move faster

Finally, the toolbar has been updated to put the Edit and Annotate functions right within reach as soon as you open the agent. A small detail, but one that reflects a clear intent: reducing the friction between intention and result.

Feature Before With the update
Adjusting spacing Rephrasing a text prompt Direct click in the properties panel
Fixing a specific section Describing the area in chat Direct annotation on the screen
Checking responsiveness Duplicating or switching files One-click device frame switching
Access to tools Navigating through menus Edit and Annotate in the toolbar

Mazette.co's take: good news, but no real surprise

At Mazette.co, we use Figma every day, on Webflow projects as well as more in-depth product design phases. And for several months now, we have been watching a clear trend at Figma: bringing generative AI tools closer to traditional design habits. This editing panel is a perfect illustration of that.

Why is it a good idea? Because prompting alone has its limits. Asking an AI to "tighten up the header spacing a bit" rarely works on the first try. With direct control over properties, you get back the precision that design teams used to Figma Design or Webflow expect, without sacrificing the generation speed that makes Figma Make what it is.

As for annotations, we find them particularly relevant for client feedback sessions. Pointing to an area and writing down an intent is exactly the reflex we use in our own design review workshops. It avoids endless back-and-forth where the client describes a problem in words and the designer has to guess exactly what they mean.

Overall, this update confirms a clear trajectory: Figma Make no longer wants to be just a fast generation tool, but a genuine space for fine-tuned iteration, capable of rivaling professional design workflows.

One thing worth watching, though: the more manual editing options increase, the more you need to keep design system consistency in mind. Without discipline around tokens and components, you risk recreating the same drift you usually fix with quality control tools like Check designs. Worth keeping an eye on, but nothing that undermines the value of this update.

If your team works with Figma on a daily basis and is looking to streamline its design-to-development workflows, our Webflow expertise and our method rely on exactly this kind of tool to speed up production without losing quality. Feel free to contact us to talk about it.

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